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    AI Models Reference3D ModelsHunyuan3D V3

    Hunyuan3D V3

    Transform your photos into ultra-high-resolution 3D models in seconds. Film-quality geometry with PBR textures, ready for games, e-commerce, and 3D printing.

    Overview

    PropertyValue
    Cost800 credits
    Modality3D Model
    Output FormatGLB (GLTF Binary)
    ModesImage-to-3D, Sketch-to-3D, Text-to-3D

    Hunyuan3D V3 Node

    The Hunyuan3D V3 node with Image-to-3D mode and multi-view input support.

    What It's Best For

    • E-commerce — Create interactive 3D product views
    • Game development — Generate game-ready 3D assets
    • 3D printing — Create printable models from photos
    • AR/VR — Build immersive experiences
    • Product visualization — Showcase products in 3D

    Generation Modes

    Hunyuan3D V3 supports three different generation modes:

    Image to 3D

    Transform photos into detailed 3D models. Supports up to 4 view angles for better reconstruction.

    Inputs:

    • Front Image (required) — Main image to transform
    • Back Image (optional) — Back view for better accuracy
    • Left Image (optional) — Left side view
    • Right Image (optional) — Right side view

    Best for: Product photos, objects, characters with clear shapes

    Sketch to 3D

    Convert line art or sketches into fully-textured 3D models.

    Inputs:

    • Front Image (required) — Your sketch or line art
    • Prompt (required) — Describes colors, materials, and details

    Best for: Concept art, character designs, quick prototyping

    Text to 3D

    Generate 3D models directly from text descriptions.

    Inputs:

    • Prompt (required) — Detailed description of the 3D model

    Best for: Quick concepts, ideation, generating objects from imagination


    Configuration

    Generation Mode

    Type: Select
    Default: Image to 3D

    ModeUse Case
    Image to 3DConvert photos to 3D
    Sketch to 3DLine art to textured 3D
    Text to 3DGenerate from description

    Enable PBR Materials

    Type: Toggle
    Default: Off

    Generate Physically Based Rendering materials for realistic lighting in 3D engines.

    SettingEffect
    OffStandard textures
    OnPBR materials (metallic, roughness, normal maps)

    Enable for: Unity, Unreal Engine, Blender, professional 3D software

    Face Count

    Type: Slider
    Default: 500,000
    Range: 40,000 - 1,500,000

    Control the polygon complexity of the generated model:

    RangeQualityUse Case
    40K - 200KLowMobile games, web 3D, AR
    200K - 500KMediumStandard quality, most uses
    500K - 1MHighDetailed models, close-ups
    1M - 1.5MUltraMaximum detail, hero assets

    Generation Type

    Type: Select
    Default: Normal
    Available in: Image-to-3D, Text-to-3D modes

    TypeDescription
    NormalFully textured model with colors
    LowPolyReduced polygons, stylized look
    GeometryWhite model without textures

    Polygon Type

    Type: Select
    Default: Triangle
    Available when: Generation Type is LowPoly

    TypeDescription
    TriangleStandard triangulated mesh
    QuadrilateralQuad-based mesh (better for subdivision)

    Output

    Type: 3D Model (GLB)
    Connection Color: 🔵 Cyan

    The output is a GLB file containing:

    • 3D geometry (mesh)
    • Textures (diffuse/albedo)
    • PBR materials (if enabled)
    • UV mapping

    Viewing the Model

    After generation:

    1. Interactive preview in the node
    2. Drag to rotate
    3. Scroll to zoom
    4. Shift+Drag to pan
    5. Fullscreen for larger view
    6. Download to save GLB file

    Multi-View Reconstruction

    For best Image-to-3D results, provide multiple views:

    Prompt Template
    Front View ─┬→ [Hunyuan3D V3]
    Back View  ─┤
    Left View  ─┤
    Right View ─┘

    Multi-View Tips

    ViewPurpose
    FrontMain shape and primary textures
    BackBack details, hidden surfaces
    LeftSide profile, depth information
    RightSymmetry verification, side details

    Best practices:

    • Use consistent lighting across all views
    • Keep the object centered
    • Maintain similar distance/zoom
    • Use clean, neutral backgrounds

    Use Cases

    E-Commerce Product View

    Create interactive 3D product displays:

    1. Photograph product from front (required)
    2. Add back and side views if available
    3. Enable PBR Materials for realistic lighting
    4. Set Face Count to 500K for good detail
    5. Download GLB for your e-commerce platform

    Game Asset Creation

    Generate game-ready 3D assets:

    1. Use Text to 3D for quick concepts
    2. Or Image to 3D for specific objects
    3. Set Generation Type to LowPoly for games
    4. Adjust Face Count based on target platform
    5. Import GLB into Unity/Unreal

    Character from Concept Art

    Turn character sketches into 3D:

    1. Upload character sketch as Front Image
    2. Select Sketch to 3D mode
    3. Write detailed prompt:
      Warrior character with silver armor, red cape, 
      blue gemstone on chest plate, leather boots, 
      metallic and fabric materials
      
    4. Enable PBR Materials
    5. Run and refine

    3D Printing Preparation

    Create printable models:

    1. Use Geometry mode for solid shapes
    2. Higher Face Count (1M+) for detail
    3. Verify model in Blender/mesh repair tool
    4. Export for slicing software

    Prompt Examples

    Text-to-3D Prompts

    Product:

    A sleek wireless earbud case, matte black finish with 
    subtle LED indicator, rounded corners, modern minimal design
    

    Character:

    A cartoon robot companion, friendly rounded design, 
    blue metallic body, glowing yellow eyes, antenna on head
    

    Environment Prop:

    A medieval wooden barrel with iron bands, weathered oak, 
    rope handles on sides, slight wear and tear details
    

    Sketch-to-3D Prompts

    When using Sketch mode, describe what the sketch represents:

    An orange tabby cat with white paws and chest, 
    fluffy fur texture, green eyes, sitting pose
    
    A fantasy sword with golden hilt, silver blade, 
    ruby gemstone in the pommel, ornate engravings
    

    Tips for Best Results

    Image-to-3D

    1. Use high-resolution images — More detail = better model
    2. Clean backgrounds — White or neutral backgrounds work best
    3. Good lighting — Even, diffused lighting avoids harsh shadows
    4. Multiple views — Dramatically improves accuracy
    5. Clear objects — Avoid occlusions and overlapping elements

    Sketch-to-3D

    1. Clean line art — Clear, defined lines work best
    2. Detailed prompts — Describe colors, materials, textures
    3. Simple shapes first — Complex sketches may lose detail
    4. Specify materials — "Metallic", "wooden", "fabric", etc.

    Text-to-3D

    1. Be specific — Describe shape, size, proportions
    2. Mention materials — What is it made of?
    3. Include details — Buttons, handles, patterns
    4. Reference real objects — "Like a vintage radio" helps

    Pricing Considerations

    At 800 credits, Hunyuan3D V3 is a premium model. Use wisely:

    Good uses (800 credits):

    • ✅ Final production assets
    • ✅ Client deliverables
    • ✅ E-commerce products
    • ✅ Game-ready models

    Consider alternatives for:

    • ❌ Quick concept testing
    • ❌ Early ideation
    • ❌ Rough prototypes

    Technical Specifications

    SpecificationValue
    Output FormatGLB (GLTF Binary)
    Texture ResolutionUp to 4K
    Polygon Range40K - 1.5M faces
    PBR SupportYes (optional)
    Multi-View InputUp to 4 images
    Processing Time~30-60 seconds

    Compatibility

    The GLB output works with:

    SoftwareSupport
    UnityFull support with PBR
    Unreal EngineFull support with PBR
    BlenderFull support
    Three.jsFull support (web)
    SketchfabFull support
    Adobe DimensionFull support
    3D printing slicersGeometry mode recommended

    Common Issues

    Model Looks Flat or Missing Details

    • Add more view images (back, left, right)
    • Increase face count
    • Use higher resolution input images

    Textures Don't Match Input

    • Use cleaner, well-lit photos
    • Ensure consistent lighting across views
    • For sketches, write more detailed prompts

    Model Has Holes or Artifacts

    • Input images may have occlusions
    • Try different angles
    • Use Geometry mode and repair in 3D software

    Download Not Working

    • GLB files can be large (up to 100MB)
    • Wait for full download
    • Try the fullscreen gallery download button